Sets the selected tracks' repeating playback state (default: false). Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Deletes the specified on-save handler, returning true if the handler existed or false if not. Additionally, it is strongly recommended that you do not specify any arguments to State.prng.init() and allow it to automatically seed itself. To enable test mode, use the test option (-t, --test). Deserializes the given save string, created via Save.serialize(), and loads the save. The Config.audio.pauseOnFadeToZero setting (default: true) determines whether the audio subsystem automatically pauses tracks that have been faded to 0 volume (silent). In particular, the parameter list for the Dialog.setup() method has changed. Warning: Returns a reference to the current temporary variables store (equivalent to: State.temporary). Warning: The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). Used to populate the story's banner area in the UI bar (element ID: story-banner). The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. If you plan on using interactive macros within a loop you will likely need to use the. Essentially I want the An asterisk (*) or number sign (#) that begins a line defines a member of the unordered or ordered list markup, respectively. Twine2: Unused. Deprecated: For example, you may use the following JavaScript code to record the last non-menu passage into the $return story variable: (Twine2: the Story JavaScript, Twine1/Twee: a script-tagged passage). Note: Activates the moment at the given index within the full state history and show it. Creates a new widget macro (henceforth, widget) with the given name. Go to your Twine1/Twee installation directory and open the. Removes and returns the last member from the array, or undefined if the array is empty. Gets or sets the playlist's volume mute state (default: false). Passage render. A save operation details object will have the following properties: Deletes all currently registered on-save handlers. See SimpleAudio API for more information. String values will still be accepted for further releases of v2, however, switching to an array is recommendede.g., the string value, This method has been deprecated and should no longer be used. Essentially, a combination of <> and <>. Thats a twofold issue: getting your function in-scope and waiting until your element is attached to the page. Adds the named property to the settings object and a toggle control for it to the Settings dialog. Note: As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Shows the UI bar. Note: See: Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. Note (Twine2): A toggle definition object should have some of the following properties: Adds the named property to the settings object and a list control for it to the Settings dialog. blazing fast internet with unlimited dataespecially true for mobile users. The versions that forward to a specific passage are largely unnecessary, as you could simply use a normal link, and exist solely for compatibility with the <> macro. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. In versions of SugarCube v2.23.0, the debugging interface offers additional tools, namely variable watches and arbitrary history navigation. In that case, unless you need to dynamically determine the destination passage within the <> body, <> is unnecessary as <> already includes the ability to forward the player. The Fullscreen API comes with some built-in limitations: Returns the current fullscreen element or, if fullscreen mode is not active, null. Most of the methods listed below are SugarCube extensions, with the rest being either JavaScript natives or bundled library methods that are listed here for their utilitythough, this is not an exhaustive list. See Story API for more information. Outputs its contents a charactertechnically, a code pointat a time, mimicking a teletype/typewriter. See the :passagedisplay event for its replacement. Note: Interrupts an in-progress fade of the currently playing track, or does nothing if no fade is progressing. The story metadata, like saves, is tied to the specific story it was generated with. State.top is not a synonym for State.active. Sometimes there are breaking changes, however, and these must be addressed immediately. There's no way for the system to know ahead of time whether it's safe to re-execute a passage's contents. Returns a reference to the current AudioRunner instance for chaining. See the Dialog API docs for more information. However, I had to create this class definition myself: it is not provided by SugarCube as I had hoped. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Similarly, if the directory is sugarcube-2, then the name of the .py file within must be sugarcube-2.py. As new moments are added, older moments that exceed the maximum number are expired in order of age, oldest first. Harlowe has stricter typing than SugarCube, requiring authors to call macros like (str:) or (num:) on variables to change their type. Executes its contents and appends the output to the contents of the selected element(s). Subtracts the value on the right-hand side of the operator from the current value on the left-hand side and assigns the result to the left-hand side. Does not flag other assignment operators. Activates the moment at the given offset from the active (present) moment within the full state history and show it. Executes its contents if the given conditional expression evaluates to true. Removes the specified key, and its associated value, from the story metadata store. Moves forward one moment within the full history (past + future), if possible, activating and showing the moment moved to. Configuration API. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. See Also: Initializes the seedable pseudo-random number generator (PRNG) and integrates it into the story state and saves. See the .includesAll() method for its replacement. When the story is restarted by SugarCube rather than refreshed via the browser, the playthrough session, if any, is not loaded. See Fullscreen API for more information. Wikifies the given content source(s) and appends the result to the target element(s). Story API. Does not modify the original. Returns the variables from the active (present) moment. Does not modify the original. Saving the story records the story's state up until the last moment that was created. Code like <> seems to have no effect because the startup state is replaced by the of the incoming state, but they are still executed by the engine. The player will not be prompted and all unsaved state will be lost. In my experience this error occurred because there was another error previous to the Function is not defined - uncaught referenceerror. Note: Selects all internal link elements within the passage element whose passages do not exist within the story. May be terminated by a <> macro. Returns whether a playlist with the given list ID exists. Can type most content: links, markup, macros, etc. Unread Posts; Recent Posts; Member List; Forum; User Forums; 3rd Party Software; If this is your first visit, be sure to check out the FAQ by clicking the link above. Note: Returns whether the track is currently unavailable for playback. An array of strings, which causes the autosave to be updated for each passage with at least one matching tag. Due to how SugarCube stores the state history a few constructs are not supported within story variables. For example: That probably won't be very pleasing to the eye, however, so you will likely need several styles to make something that looks half-decent. Completely removes the UI bar and all of its associated styles and event handlers. Global event triggered once just before the page is reloaded when Engine.restart() is called. Note: At the very least you will need to specify a .passage-out style that defines the transition's end state. Returns whether the engine is rendering the incoming passage. Does not modify the original. Note: Releases the loading screen lock with the given ID. Attaches event handlers to the track. Warning: Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). Note: Returns the total number of available slots. May be called either with the passage name or with a link markup. Does not modify the original. Warning: Thus, any groups or playlists containing the deleted track should be rebuilt. SimpleAudio API, AudioTrack API, and AudioList API. The SugarCube has a 2-year warranty that covers parts and labour, but the warranty is not transferable. Opens the built-in alert dialog, displaying the given message to the player. Valid values are boolean true, which simply causes the passages' titles to be used, an object, which maps passages' titles to their descriptions, or a function, which should return the passages' description. Registers the passage into the Jump To menu. Macro handlers are called with no arguments, but with their this set to a macro (execution) context object. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restartsn.b. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. When used to set the loop state, returns a reference to the current AudioList instance for chaining. This temporary playthrough session is intended to prevent players from losing data. For example: There's also a macro-type-done class that is added to text that has finished typing, which may be used to style it differently from actively typing text. Once the code has been fully executed, the contents of the buffer, if any, will be output. Those that bundle SugarCube v2: Any series of Twine2 with a version 2.1. Multiple <> macros may be set up to modify the same variable, which makes them part of a radio button group. Returns the number of passages within the story history that are tagged with all of the given tags. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Properties on the strings localization object (l10nStrings) should be set within your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) to override the defaults. While it renders content just as any other passage does, instead of displaying the rendered output as-is, it sifts through the output and builds its menu from the generated links contained therein. The list options are populated via <